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Chapter 1038: Chapter 431: All Is Ready

Wu Chang had previously visited the Realm of Reason twice, but each time he came, he saved Xu Dejun and hurriedly returned to reality to convey the intelligence he obtained from Xu Dejun to the Management Bureau, without having time to explore the Realm of Reason.

This time, acting together with the Hunter allowed him to have the time to carefully observe the Realm of Reason, especially the places that make up the largest part of the Realm of Reason.

The Wilderness.

Last time he entered the Realm of Reason, Xu Dejun had told him that the biggest difference between the Realm of Reason and the Desolate Realm is that the uncontrollable dungeons in the Realm of Reason do not erode reality but erode the Crimson Courtyard of the Realm of Reason.

If the Erosion Dungeon is not cleared in time, waiting for that area to be completely eroded and irreversible, that area will become the Wilderness,

Aside from the form of unrest, there is one more point of difference between uncontrollable dungeons of the Realm of Reason and those of the Desolate Realm, and that is the size.

In the Realm of Reason, the larger the uncontrollable dungeon area, the larger the space it will erode in reality.

For example, the "Heart’s Desire" dungeon that previously eroded Wanghai City, Yifu City directly overlapped with Wanghai City, with the Erosion Space being almost one-to-one.

But in the Realm of Reason, a huge Erosion Dungeon appearing in the Crimson Courtyard will only occupy a small area.

The largest could be the size of a city, the smallest only occupies a pool, or a ruin.

This is also the most dangerous part of the Wilderness, for ordinary Players walking in the Wilderness is simply defenseless.

You might just be looking for an empty house to shelter from the rain, or seeing a beautifully crafted sculpture and want to stop to admire it, but as soon as you get close, you suddenly find yourself in an uncontrollable dungeon.

Waiting for you then will be an absolutely dangerous Plane, where you must find the true exit within that Plane to escape smoothly.

The difficulty of the uncontrollable dungeons is not like the Abyssal Game, where it is balanced; a Player who has just reached Level 30 stepping into a Level 60 maximum difficulty dungeon is quite normal.

For Realm of Reason Players, surviving in the Wilderness is much more difficult than clearing an Abyssal Game dungeon.

Even top Realm of Reason Players like the Hunter must be extraordinarily cautious in the Wilderness.

Wu Chang sat in the Hunter’s flying apparatus, which used Realm of Reason technology to amplify some of his abilities.

On the central large screen of the flying apparatus, a radar-like detection interface could be seen, with areas marked as shadows appearing on it as the Hunter’s ability was unleashed.

These areas are all uncontrollable dungeons.

As soon as you accidentally go too deep, you will be swallowed into an uncontrollable dungeon.

They left the private space and flew for two hours, encountering over a hundred uncontrollable dungeons on their path alone.

The Hunter piloted the flying apparatus and asked,

"So, how does the reality of the Realm of Reason measure up to what you imagined?"

Wu Chang looked at the uncontrollable area detection interface and said,

"Worse than I imagined, but not as dangerous as you say."

"Uncontrollable areas in the Wilderness are just a small part; most are still normal areas. Can’t you mark the dangerous areas like this screen and draw a map of the Wilderness?"

The Hunter slightly shook his head and said,

"Of course not, the area of an uncontrollable dungeon that hasn’t been cleared will move, and a fixed map is useless."

"Even with my ability to detect where uncontrollable dungeons are, the Wilderness is still dangerous. In a hazardous environment, even if you don’t actively step into danger, predators will come to you."

Wu Chang asked, "What do you mean?"

"I mean hold on tight!" the Hunter gave a warning, then suddenly made the flying apparatus climb upwards and activated the stealth ability, turning the apparatus transparent and hovering high above.

A few seconds later, a massive bulge formed on the surface of the Wilderness, and a centipede over a hundred meters long, with a huge human face on its back, burst out from underground onto the surface.

It raised its body and used the human face on its back to look around, with a look of confusion in its eyes. After a brief pause, it burrowed back underground.

The giant human-faced centipede looked disgusting, but its strength was enough to kill the majority of Realm of Reason Players. Wu Chang sensed a Divinity aura from it.

The Divinity aura was solid, and there were already initial characteristics within the Divinity.

In terms of power, it was no less than Hel, who had just fully merged with Divinity.

As the human-faced centipede returned underground, the surface of the road flowed like water to repair itself, leaving no trace of abnormality.

The Hunter pointed to the spot where the human-faced centipede had appeared, introducing to Wu Chang.

The bosses in the uncontrollable dungeons, if they can gather Divinity, will break free from the confines of the uncontrollable dungeon and venture out to the Crimson Courtyard to hunt.

Although there aren’t many of these Divinity monsters, once they cause disasters, the Four Major Organizations will send teams to subdue them. But there are always times when they can’t respond fast enough.

For this reason, the Wilderness is also divided into three types of areas, differentiated by the standard of whether Divinity monsters are present.

Areas confirmed to have Divinity monsters and not yet cleared are called disaster zones.

Areas suspected to have Divinity monster activity are called danger zones.

Areas that have been dealt with and are recorded as safe are just ordinary Wilderness.

"These monsters awakened to Divinity, although their minds are worn out in Abyssal Erosion, their powerful Power allows them to retain a sense of crisis. Generally speaking, in areas where Divinity monsters have died, other Divinity monsters will go around them for a while."

"But as the World Dungeon approaches, the Abyssal Erosion in the Realm of Reason thickens, and these monsters begin to grow restless, frequently appearing in danger zones and ordinary Wilderness."

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