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After some analysis, an Interstellar game instance was finally chosen.

The rules of this game instance involved players piloting a spaceship through the universe. Along the way, they might encounter interstellar monsters or discover other planets.

Defeating interstellar monsters would yield supplies, and supplies might also be found on any discovered planets.

However, those were the old game rules. After an instance was made Concrete, its rules would also change.

Sylas Sawyer informed Perry Yates of the Survival Game Administration’s choice through the butler. Perry had no objections and, on the third day, told Reina Quinn her decision.

Upon hearing Perry Yates’s choice, Reina Quinn asked uncertainly, “Are you sure you want to pick this instance? Don’t blame me for not warning you. Even among all the instances I’ve experienced, this one is considered extremely dangerous.

“The interstellar monsters inside are more disgusting than the last, and they’re incredibly vicious.

“You might occasionally find planets, but they’re no picnic either, and they’re at risk of exploding at any moment.”

Hearing this, Perry Yates shrugged. “Let’s go with this one. I’ve never experienced an Interstellar instance before.”

‘She figured the Survival Game Administration chose this instance precisely for the “Interstellar” aspect.’

After all, no one on all of Cerulea—not just her, but other players as well—had ever experienced an Interstellar instance.

“Fine. I’ve warned you, anyway. If something happens, it’s not my problem.”

Seeing Reina Quinn’s “all sales final” attitude, Perry said nonchalantly, “An instance made Concrete with a three-star card has a stability rating of four stars. It’s basically not going to be dangerous.”

Reina Quinn: …

‘Damn, is she sizing me up, thinking I don’t know about this? Okay, fine, I really didn’t know.’

‘I can’t believe game instances made Concrete with three-star cards are actually safe.’

“You’ve tested it?”

“Of course. I wouldn’t joke around with my own planet.”

The implication was clear: ‘I won’t open any dangerous instances to the public.’

So far, the instances opened to the public on Cerulea had all been created using at least three-star cards.

After handing over one thousand three-star cards, Perry Yates successfully obtained ownership of the Interstellar instance.

After making the instance Concrete, Perry Yates tossed it directly to the Survival Game Administration, acting like a carefree, hands-off boss.

This was the case at The Card Tavern, and it was the same for Perry Yates’s other affairs.

With Anna Kane around, Perry Yates had brazenly delegated her own work to her.

After all, as long as she gave permission, Anna Kane could also use her cards.

However, to avoid exposing her identity, Perry Yates didn’t grant Anna Kane too much card access, only allowing her to use the Twin Sunflowers card.

Of course, Perry Yates wasn’t idle either. She used this free time to begin Ascending a large number of cards with the Emperor’s Liquid she had found in the world of Ju.

Within a few days, she had Ascended a huge number of three-star cards.

Perry Yates used these Ascended cards to replace the instance worlds that had originally been made Concrete with White Cards. Then, she used the remaining cards to make all the other game instances Concrete as well.

She had previously looked over the list of instances Reina Quinn had sent her—the ones Reina herself had experienced. Perry was surprised to find she had also been through most of them. The only ones missing from the list were the very ones she had already made Concrete.

Seeing this, Perry Yates decided to strike first and claim all these instances for herself.

To prevent anyone from identifying her based on the instances she had experienced, Perry Yates didn’t plan to release them all at once, deciding to do it slowly instead.

After several days of non-stop work, she finally managed to make all the game instances Concrete.

She looked at the cards still soaking in the Emperor’s Liquid. These were being prepared for future instances.

After finishing all this, Perry Yates went over to her workbench.

The Card Furnace was currently running.

Perry Yates glanced at the order information. Aidan Sinclair had ordered a three-star Multi-attribute card.

Tearing her gaze away from the Card Furnace, she looked at another item.

This was an item she had brought back from the road survival game instance. It was also a Five-Star item.

But this item was special. It was more like an embryo or a blank slate. It could transform into whatever item its holder desired, but this transformation could only happen once. After it took a form, it could never be changed again.

Now, this special item card had successfully transformed according to Perry Yates’s wishes.

After she used it, an item resembling a photocopier appeared before her.

[Item Name: Talent Photocopier

Item Level: Five Stars

Item Description: Can copy anyone’s Talent and perfectly graft it onto another person.]

The ability of this item could be described as utterly terrifying.

If one person possessed every Talent in the world, they would undoubtedly become a horrifying monster.

To prevent such a thing from happening, Perry Yates immediately issued a command to the item: it could only copy game Talents.

After doing all this, Perry Yates copied her own Talent three more times.

As the item whirred to life, it spat out three golden cards.

They were three identical cards. On the front of each was a ball of golden light—Perry Yates’s Ascension Talent.

After getting the cards, Perry Yates immediately hid them away for a rainy day.

She had learned from Anna Kane that Executors could not only shatter cards but also shatter Talents. She had to have multiple backups, even if it seemed excessive.

After stashing the Talent Cards, Perry Yates went down to the first floor with the Talent Photocopier.

She planned to use this item to start a new business: selling Talents.

The Talent Photocopier didn’t damage the original Talent, but it had a limitation: the higher the rank of a Talent, the fewer times it could be copied.

For example, Perry’s Ascension, an SSS-rank Talent, could only be copied three times. Following that logic, an SS-rank Talent could be copied five times, and an S-rank Talent ten times.

Everyone was intrigued when they heard this rule. They had never imagined that Talents could be sold for money. Especially after hearing that it wouldn’t damage their original Talent, someone immediately expressed interest in selling theirs.

“Boss, my Talent is a D-rank Body Enhancement. How much is it worth?” the man asked.

“A D-rank Talent can be copied one hundred times. It’s ten thousand credits per copy,” Perry Yates stated emotionlessly.

“Only ten thousand credits? Can’t you give me a little more? This is a D-rank Talent, you know.” The man was clearly dissatisfied with the price.

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