Synthetic Wizard

Chapter 564 320: Foundations and Construction Progress 2

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"Apart from the Floating City, all other resource shares can be allocated here."

After discussing business, Sunan turned to inquire about the Meditation Chamber.

Lize smiled and said, "Thanks to the divine creatures you cultivated earlier, the Star Alliance now has two major resources, divine energy crystals and elemental crystal cores, which have allowed wizards to quickly enhance their powers, though constructing the talent crystal is a bit slower."

"Recently, the Meditation Chamber has increasingly shown signs of being insufficient."

Sunan pondered, "Once the Meditation Zone over at the Floating City is constructed, it will be opened immediately, which should alleviate the shortage issue of the Meditation Chamber."

"That would be great." Lize nodded slightly, "The Scepter group should soon advance to Level 3 Wizards, which will also ease our Star Alliance's lack of high-end combat power."

For a second-tier Wizard influence, having only one Level 3 Wizard below a True Spirit Wizard indeed seems a bit lacking.

Sunan nodded in satisfaction.

Overall, the current development trend of the Star Alliance is moving positively.

With the massive profits from the magic stone trade, as long as we give the Star Alliance enough time, it will eventually catch up with those large Wizard influences.

...

During this time, Sunan was basically running back and forth between the Realm of Truth and Starlight City.

Every time he stayed in the Realm of Truth for a while, he would return to Starlight City to continue with the Floating City's matters.

In the Starlight Calendar year 3803, the spatial planning of the Floating City was completed, and various areas began to be operational, with the Meditation Zone officially opened to the wizards under the Star Alliance. Many people eagerly exchanged to use the Meditation Zone's chambers.

Besides the Meditation Zone, other areas were also popular among wizards.

Primarily due to the Floating City, just like the Wizard Tower, because of the energy radiation characteristics, the energy particles within the city were far more active than outside.

Staying in the Floating City significantly enhanced the meditation efficiency and spiritual power recovery speed of Wizards (apprentices), with effects far surpassing that of the Wizard Tower.

For Wizards (apprentices), this environment was indisputably an excellent training ground.

Even if one couldn't apply for a Meditation Chamber, staying within the Floating City was still all benefit and no harm.

After the spatial planning was completed, Sunan began constructing the Maze Lock Defense System and the Super-Large Energy Protection Barrier.

The Maze Lock Defense System is a large-scale, integrated offensive and defensive device.

In simplest terms, it's a super-large spell matrix system, combining attack, defense, strategic strike, and more.

Its main functions are threefold.

The first is the [Permanent Spell] enhancement, which can automatically activate and deactivate, and also select targets.

In simple terms, units within the Maze Lock Defense System's range can receive spell power enhancement and reduced spell cost buffs.

A Level 1 Vapor Wizard, under the maze lock system's enhancement, can directly confront a Level 1 Liquid Wizard.

Though it's merely a minor level increase, such an enhancement is large-scale and collective!

Sufficient to elevate a troop's combat level by a notch!

However, due to the high consumption of this enhancement, it isn't usually kept on and is only activated during wartime.

The second is the [Disable Spell] sequence, commonly known as the [Demon-Banning Domain], able to prohibit certain spells within the maze lock's coverage.

This sequence is typically used to prevent wizards from dueling in the city, protecting buildings from damage.

In wartime, when enemies invade the Floating City, the Demon-Banning Domain can weaken their combat power.

Of course, the Demon-Banning Domain's effect does not differentiate between friend and foe, affecting both sides' combat strength.

Thus, whether to activate the Demon-Banning Domain during wartime and how must be cautiously decided.

The third is the [Activate Spell] sequence, which are spells stored within the lock range that can be activated and cast through commands to attack and harm enemies.

This operates independently from the turrets.

Typically used only when enemies infiltrate the Floating City.

Overall, the primary role of the Maze Lock Defense System remains defensive.

Though it's integrated for both offense and defense, its attack capabilities are mostly confined within the lock range, effective only when enemies invade the city.

Thus, its offensive nature is essentially a special form of defense.

Considering periodically entering the Realm of Truth, it took Sunan nearly two hundred years to construct the Maze Lock Defense System intermittently.

As for the Super-Large Energy Protection Barrier, its construction difficulty was much lower than the Maze Lock Defense System.

It took just over twenty years to complete.

With this, the second part of the combat devices for the Floating City was fully completed.

[Starlight Floating City]

[Level: Small (Construction Progress 42.11%)]

[Current Remaining Energy: 94.34%]

[Smart Assistive Life: Commander No.1 (Enhanced)]

[Facilities: Elemental Melting Furnace (Enhanced), Energy Transmission Network (Enhanced), Floating Device (Construction Progress 21.36%), Eco-Park, Central Plaza, Central Crystal Tower, Floating Tower Parking Area, Demon-Banning Prison, Residential Area, Warehouse Area, Experiment Area...]

[Servants: Clay Golem × 5012, Stone Golem × 2472, Water Spirit × 1223, Water Fairy × 588, Flower Fairy × 3284, Ogre Ant People × 3379...]

[Protective Devices: Maze Lock Defense System, Super-Large Energy Protection Barrier]

[Combat Devices: Spell Tower Type III × 110, Dissociation Cannon Type III × 28, Plasma Cannon Type II × 5, Pulse Cannon Type II × 1]

Looking at the three-dimensional model before him, Sunan revealed a satisfied smile.

With the completion of protective devices, the construction progress of the Floating City approached halfway.

Next, with the construction of the Golem Legion and various combat devices, along with the final floating device, the Floating City would be mostly complete.

Of course, that isn't the end.

Following that, there would be further enhancement of core facilities within the Floating City.

Such as the Maze Lock Defense System, which took nearly two hundred years alone to construct; synthesizing it to its limits could take at least a thousand years.

Given this, Sunan decided to change the approach, first completing the Floating City, then enhancing it.

After all, having a Floating City is of great significance to the Star Alliance.

After completing the Maze Lock Defense System and the Super-Large Energy Protection Barrier, Sunan tirelessly continued working.

What disappointed him was that since the accidental discovery of a Law Node, subsequent searches with Maisy and others haven't uncovered any new Law Nodes.

It turns out that finding a Law Node on the first entry into the Realm of Truth was purely a stroke of luck.

Although disappointed, Sunan didn't mind too much.

After all, the Realm of Truth also offers good training effects. Though long-term stay isn't possible, periodically entering for some practice, combined with Light Awakening Potion and synthesized Power of Law, also allows for a decent increase in law levels.

In the Starlight Calendar year 4143, the artillery system of the Starlight Floating City was officially completed.

Aside from the Magic Energy Crystal Superconducting Pulse Cannon as the core firepower, there are over a hundred Pulse Cannon Type III, more than five hundred Plasma Cannon Type III, thousands of Dissociation Cannon Type IV, and tens of thousands of Spell Tower Type IV.

Aside from the Magic Energy Crystal Superconducting Pulse Cannon, all the other turrets are newly enhanced versions synthesized by Sunan, with power significantly exceeding similar turrets installed on the Starlight Wizard Tower.

As for the Magic Energy Crystal Superconducting Pulse Cannon, Sunan also plans to enhance it post the complete construction of the Floating City.

Besides the turrets, Sunan also manufactured a batch of Floating Towers.

The Floating Tower is an auxiliary war device for the Floating City, akin to aircraft on an aircraft carrier.

Its combat power surpasses that of typical Stellar Fortresses, equipped with numerous turrets capable of releasing rays during wartime, and likewise possessing an energy protection field.

Simply put, a Floating Tower is essentially a warfare construct that omits all experimental, training, and cultivation functions of the Wizard Tower, retaining only combat capabilities.

However, while its combat power is slightly weaker than a small Wizard Tower, it's cost-effective, allowing mass production.

Another advantage is that it doesn't require wizard operation; during wartime, a Tower Spirit Commander can oversee its operations.

Sunan manufactured three hundred Floating Towers all at once, stationed in the Floating City parking area for deployment in wartime.

As time passed, the construction progress of the Floating City proceeded smoothly.

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