Strawberry's Descent
Every Direction at Once
They passed an open, sandy clearing at the settlement's edge, and Arista slowed, drawn by the sight of movement overhead, two figures circling each other in the water above the clearing, blunted training spears in hand, clearly mid-lesson.
One was unmistakably another player, moving with the same careful, deliberate motion any land-trained warrior would bring to a fight, forward strikes, retreats, blocking directly ahead, the same flat, horizontal plane every ground-based combat style Arista had ever seen relied on.
The other was a mermaid veteran, and she moved nothing like that at all.
She struck from above, spear darting down in a sharp, sudden arc. The moment the player raised their guard to meet it, she was already gone, dropping below, spear sweeping up from beneath before the player had even finished repositioning. Then sideways, circling wide before darting in from an entirely unexpected angle, using the full three-dimensional space around her opponent instead of ever settling into a single, predictable plane.
"...That's not fighting like a warrior," Bram said, watching, genuinely fascinated. "That's fighting like a shark."
"That's exactly what it is," Arista said, equally transfixed. "Every direction available, all at once. Up, down, side to side, she's not choosing one plane and defending it. She's using the entire sphere around her opponent."
The player, clearly overwhelmed, kept defaulting to the same forward-and-back rhythm, guard raised directly ahead, completely unprepared for the veteran's next strike arcing down from directly above.
"...Watch your ceiling," the veteran called out, not unkindly, already circling wide for another pass. "You keep defending the horizon. There is no horizon down here."
"I keep forgetting that," the player said, breathless, twisting awkwardly to track the veteran's position. "I've only been a mermaid for a few days. Before this, I was a dwarf."
"That explains much," the veteran said, striking low this time, sweeping the player's tail aside before retreating smoothly. "You are still expecting the fight to stay in front of you. Here, every direction is equally open. Equally dangerous."
Selen, watching alongside the group, nodded slowly. "Land-bound peoples are accustomed to fighting across a single plane because gravity gives them little choice. Our combat has no such restriction. An attack can come from anywhere, and a warrior who only defends what is directly ahead will struggle against one who understands the space around them."
"...So how do you even train for that?" Arista asked, watching the veteran execute another impossible, looping strike from below. "That's not muscle memory anyone builds standing on solid ground."
"Patience, and considerable time spent simply existing in open water," Selen said. "Our young are taught to defend from every direction from the moment they can swim independently. It becomes instinct, the same way walking becomes instinct for those raised on land."
The player, meanwhile, had apparently decided to simply commit to a wild, defensive spin, spear swinging in a broad circle around themselves, hoping to catch the veteran regardless of her actual approach angle.
It didn't work. The veteran simply waited, patient, until the spin's momentum carried the player's guard wide open, then darted in cleanly from directly behind.
"...Dead," the veteran said, tapping the player's shoulder gently with the blunted spear tip. "Though creative. I have not seen a student attempt that particular defense before."
"I panicked," the player admitted, laughing despite the loss. "Okay. I clearly need a lot more practice."
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"You have plenty of time," the veteran said, already resetting into position for another round. "Again. This time, watch above you as closely as you watch ahead."
Arista watched them reset, delighted by the sheer, alien elegance of an entire combat philosophy built around three full dimensions instead of one flat plane.
"...I think I understand now why that eel guarding the caves was apparently so difficult to beat," she murmured. "If mermaid combat's built around total spatial awareness, and the intended solution really was fighting it directly—"
"Much harder than building a tube," Bram finished, grinning. "Good thing you never had to actually learn to fight like a shark."
The trip back took six days. Once their brief visit was over, the crew followed Selen back toward the surface, reaching the waiting ships with several minutes still left on Water Breathing before beginning the long journey home.
Selen swam alongside them on the return journey, keeping pace with the ships until they reached the first completed rest stop. By then, she and the two mermaids accompanying her had been traveling for most of the day, and the houses below had been built for exactly this purpose.
The three mermaids descended together and spent the night there, becoming the first travelers to use the new stop as intended.
When Selen resurfaced the next morning, she looked noticeably more rested.
"...Well?" Arista asked.
"The bedding was incredibly soft," Selen said.
Arista grinned. "...That's one vote in favor."
By the time they reached shore, the second rest stop was already nearing completion. The community house and four of the sleeping quarters stood finished, while the demon builders were putting the final touches on the fifth.
"...Steady progress," Petrov reported, reviewing the build schedule. "We're ahead of where I originally projected, given the demon crew's efficiency."
Arista nodded, satisfied, already turning her attention toward the growing pile of quiet, ordinary forum chatter that had accumulated during their absence, the Mermaid race, still fresh and novel, apparently generating no shortage of entertaining discourse.
[Thread: Mermaid Movement Tech — Tips From an Actual Freediver] 847 replies
"So I actually freedive with a monofin in real life, and I swear it's helping my character. Keep the motion smooth, drive it from the hips instead of the knees, and let the end of the tail follow through. Works almost exactly the same in-game."
Reply: "I tried applying this logic in my apartment complex's pool. Using my non-existent tail. Because I am not, in fact, a mermaid in real life."
Reply: "skill issue. grow one."
Reply: "actually cackled at this, thank you"
Reply: "the NPC kids apparently have a whole teaching method too, someone posted a clip of getting absolutely dragged by a nine year old for 'moving your whole body like you're having a seizure'"
Reply: "THE KIDS ARE SO MEAN and also correct every single time"
Arista laughed, scrolling further, delighted by the sheer, chaotic enthusiasm the new race had already generated across the wider playerbase.
[Thread: Does Anyone Actually Know Combat Yet] 412 replies
"tried sparring an NPC veteran near one of the settlements. got absolutely destroyed. she hit me from directly above while I was still defending forward like some kind of medieval knight"
Reply: "mermaid combat is completely three-dimensional and it broke my brain a little. you have to defend literally every direction at once"
Reply: "there's apparently a whole eel boss guarding some cave system that's considered borderline impossible because of exactly this. every attempt fails because players default to fighting like they're standing on solid ground"
Reply: "meanwhile Strawberry just built an entire insulated tunnel through active lava instead of fighting it. incredible"
Reply: "she really said 'no thank you' to an entire intended boss encounter and just engineered around it instead"
Bram, reading over her shoulder, grinned at the last reply. "...They've noticed."
"They were bound to eventually," Arista said, unbothered, amused rather than embarrassed by the attention. "I did build an entire alternate solution to whatever fight was supposed to happen there."
"Are you going to feel bad if someone eventually actually beats that eel properly?"
"Not even a little," Arista said, grinning. "If anything, I hope somebody does. It sounds like an interesting fight, honestly, I'm just not the right person to be the one having it."
She kept scrolling a while longer, watching the community's chaotic, delighted engagement with the new race continue to unfold, new players stumbling through unfamiliar movement, NPC children mercilessly correcting them, veterans patiently demonstrating an entirely alien approach to combat, all of it unfolding exactly the way she'd hoped when she'd first helped crack open that ring.
"...I think it's going well," she said finally, closing the forum tab with a satisfied smile. "Let's go finish the second rest stop."
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