Reincarnated Without a Cheat, I Adopted the Former Hero as My Mom
Chapter 68: The Captive Who Befriended Her Captors
Through the iron bars, Seraphina had cleaned out the pockets of the three guards on duty, stripping them down to their last copper.
Silver coins lined up in a neat row on the outside of the bars. She sat cross-legged on the inside, a few dog-eared cards pinched between her fingers.
"Another round."
The guard across the bars slammed his hand face-down on the stone floor. "No more. Are you cheating?"
"You shuffled. You dealt." Seraphina stacked the cards with crisp precision and slid them through the gap. "I'm just lucky."
That was the polite version. In reality, she could track every card pulled from the deck, with a margin of error no wider than two positions.
The guards had played her for an entire afternoon. Their total wins could be counted on one hand. The two hands they did take only happened because she was multitasking—extracting intel while playing.
By the end, watching the guards' faces crumple toward tears, Seraphina magnanimously pushed the entire pile of silver back through the bars.
"Consider it on me. Go buy some decent ale. And share a round with your commanding officer—underground postings are stressful. Good camaraderie among the ranks is essential." She delivered this career advice in the gentle, measured tones of a noblewoman lecturing junior staff at a charity gala.
The guards exchanged glances. None of them had a response.
---
The next morning, the researcher arrived for the routine blood draw.
Seraphina rolled up her sleeve before anyone asked. Fist, release, press the gauze—muscle memory.
The researcher's movements were a half-beat slower than on day one. Before leaving, she even gave Seraphina a small nod. The kind of nod coworkers exchange during a shift handoff.
Not long after the researcher left, the head warden showed up.
He was in his early forties, barrel-chested and thick-armed. Rumor said he'd done a stint in the Adventurer's Guild back in the day. He stood outside the bars and studied Seraphina for a long moment.
"You won every last coin off them, then spent it all buying them drinks," he said.
"Which means they went drinking on their own dime," Seraphina replied.
The head warden was quiet for a moment. Then he pulled out a key, turned the lock. The hinges groaned a long, rusted complaint as the gate swung outward.
"You can move around now." He clipped the key back to his belt and added in a gruff undertone, "Don't wander. Don't poke around. Someone will be following you."
Seraphina stood and brushed dried straw from her skirt.
She didn't bolt for the exit. Instead, she paused at the threshold and swept the corridor with her eyes. Two turns at either end, neither revealing what lay beyond.
"Thank you." She stepped through the gate.
A young guard fell in three paces behind her, just as expected. Short for his rank, with the last traces of baby fat still clinging to his jawline. His hand rested on the short baton at his hip, his face locked in an expression he was trying very hard to make intimidating.
Seraphina glanced back. He immediately looked away, fixing his stare on a crack in the wall as though it had just become the most compelling thing in the world.
---
Seraphina's "recreation" route was simple. Leave the cell, walk straight down the corridor, take a right, pass through an unlocked iron gate, walk twenty more steps, and arrive at the rudimentary latrine. Do the deed. Return the same way. Total time: under five minutes.
Today, she added a new waypoint.
"Where's the kitchen?"
The young guard blinked. "...What?"
"The place where food is prepared." Seraphina pushed her sleeves up another notch, her tone as flat as someone asking for directions to the campus cafeteria. "You've been feeding me dry bread and mashed potatoes for days. I'd like to cook something for myself."
"Hold on, wait." The young guard's composure cracked clean open. "You're nobility, right? A count's daughter knows how to cook?"
Seraphina looked at him with the expression of someone who'd just been asked a question so obviously answered that she didn't know where to begin.
"Yes," she said.
---
The kitchen was the guards' own mess—small, two burners, but fully stocked with pots and pans. A sack of potatoes, a few onions, and a modest slab of smoked meat sat in the corner. Seraphina tied a worn apron around her waist, pulled her hair back into a low ponytail, washed her hands, and started slicing onions.
The knife hit the cutting board in a rapid, even staccato. Onions became paper-thin rounds. Potatoes were peeled and cubed. Smoked meat was diced into thumbnail-sized pieces. She spent forty minutes at the stove — frying onions, potatoes, and bacon in a cast-iron skillet, turning the scraps into a rustic hash. The aroma seeped through the kitchen door and drifted down the corridor like a direct assault on the guards' bland rations.
That afternoon, two extra dishes appeared on the guards' table.
"Is she really nobility?" one guard muttered into his bowl.
"Hundred percent," his companion mumbled around a soft, starchy mouthful. "Checked her student ID during the search. Royal Capital First Academy. House of Waldrich, Count's rank."
"Then why can she cook?"
Seraphina leaned halfway out the kitchen doorway, apron still on. She wiped her hands on a cloth and said, evenly, "I found it interesting, so I learned."
---
The cooking yielded results far beyond Seraphina's projections.
That evening, the young guard assigned to shadow her ate two full bowls of her food. By the second bowl, his gaze had shifted entirely — from prisoner under surveillance to I wish you were my older sister.
The other rotation guards softened noticeably. The framing had shifted from watch this weird prisoner and stop her from causing trouble to watch the cooking lady and make sure she doesn't burn herself or wander off.
Seraphina catalogued every change.
While stir-frying, she used the motion of reaching for seasoning to sweep her gaze across the ventilation grate in the kitchen's ceiling corner.
Oil smoke rose from the pan, drifted toward the grate, and a thin fraction was sucked through. The rest hung in the kitchen like a fog bank.
Poor ventilation. Extremely poor.
Which meant underground.
Not a simple basement, either. A semi-submerged design with window wells would move air better than this. This was a deeper installation—possibly a repurposed dungeon or an abandoned mine shaft converted into a hideout.
The kitchen couldn't exhaust its smoke. Moss grew on the walls several times faster than on the floor.
She unfolded a three-dimensional map in her mind. Cell position. Latrine position. Kitchen position. Corridor direction. Gradient changes. Every recreation break, every cooking session, added another line to the blueprint.
---
By day four, Seraphina was no longer a prisoner.
She was the outpost's unofficial mess cook, chief card partner, and part-time therapist.
The money she won off the guards at the card table she converted into drink tabs—won your coin, then treated you to a round. On credit, no actual gold changing hands. And somehow, this had actually improved the guards' relationship with the head warden.
The result was that the guards didn't just tolerate losing their shirts—they thought the girl was a class act. One older guard, halfway through a jug of ale, slapped the table and announced to no one in particular, "She's nobility, man. Look at that bearing."
The young guard nodded so hard his head nearly came off.
Seraphina sat at the far end of the table, sipping water. Her cards lay face-down this hand. She hadn't won. She'd let them take it on purpose.
Win streaks bred suspicion. Strategic losses preserved social capital.
Years of navigating high-society circles had taught her this. Applied to kidnappers, the principle was exactly the same.
---
Another day passed. No one followed her anymore.
The young guard who had once shadowed her every step now just gave a distant nod when she left the cell.
She went to the kitchen without filing a request. The latrine trips earned nothing more than a glance before someone went back to their cards. Once she took a wrong turn and stood at a dead-end corridor for a dozen extra seconds. A passing guard just called out, "Storage room's that way. Kitchen's on the left," without a hint of suspicion.
Seraphina decided the timing was right.
---
On the afternoon of day five, after extracting the last piece of intel she needed, she walked deeper into the corridor.
Not toward the kitchen. Not toward the latrine. She took the opposite end, past the "storage room" the guard had mentioned, and turned into a narrow passage with no torchlight.
Dust hung in the air—recently disturbed. Someone had walked this path. Not long ago.
She pressed on, fingertips trailing along the stone wall to gauge the moisture gradient. A fork appeared ahead. Left led to an upward staircase. Right opened into another corridor.
Upward staircase. That was significant. She marked it with a mental asterisk.
"What are you doing?"
The voice came from behind.
Seraphina's hand paused on the wall. Then she turned, slow and unhurried.
A face she hadn't seen on rotation. Early thirties, lean and tall, cheekbones sharp enough to cast shadows. Eyes colder and more alert than the rest.
No weapon drawn. Just a hand resting on the pommel of a short sword, head tilted slightly.
Busted.
Seraphina pulled her hand from the wall and dusted the grit from her fingertips. No flinch, no guilt, not even a raised eyebrow.
"Taking a walk," she said.
The tall guard held his silence for a few seconds, then tilted his head back the way they'd come. Walk.
Seraphina started back. As she passed him, she caught his voice, low and matter-of-fact.
"Don't wander. You'll be released in a few more days."
The words hit her like a bucket of ice water. She angled her head, meeting the tall guard's eyes. His expression wasn't deceptive, wasn't threatening. Just practical. The tone of hang tight, we need to close this file cleanly.
And that was precisely what made "you'll be released" so wrong.
She looked at him once more, then pulled her gaze forward.
"...Fine."
The tone of a student told about an unexpected schedule change—mildly annoyed, but willing to accept it.
She walked back obediently, the tall guard two paces behind. At the fork, she slowed her stride. She didn't turn around. She just spoke as she walked.
"What if something goes wrong?"
"What kind of something?"
"A fire. A collapse. Internal conflict." Her voice stayed flat, conversational. "This facility is underground with terrible ventilation. A fire would spread fast. And the structure has been here for decades—have you noticed the cracks in the support columns?"
She didn't mention how many cracks she'd counted, or where.
"So?" the tall guard asked.
"So," Seraphina stopped, turned to face him, dead serious — like a student council representative calmly briefing a school official on fire safety, "tell me the way out. If something happens, I can evacuate myself."
The tall guard stared at her, caught somewhere between utter bewilderment and sheer exhaustion. Just a candor so earnest it made you want to claw at the walls.
"Nice try. The cell door isn't even locked. If something happens, you just walk out."
True enough. The iron gate hadn't been locked since day four, and the corridor gate at the far end was always ajar. Theoretically, Seraphina could stand up and leave right now.
"That's an irresponsible answer. I don't know the way out." She was very calm. "After leaving the cell, which direction? How many forks? Which are dead ends? Which lead to the surface? If the main corridor is blocked by smoke, where's the alternate route?"
She kept going.
"If I get lost and the fire blocks the exit, or a flood traps me, and I die down here." She delivered the final clause. "Then this stops being a simple kidnapping."
The tall guard stopped mid-step.
He scratched the back of his neck, his voice carrying the subtle resignation of someone who had just finished running a full diagnostic on this person's brain and concluded it operated on a completely different operating system.
"...Fair point." He exhaled and pointed down the corridor. "After the exit, turn left. Walk to the end, turn right. There's an iron gate—push through and you'll find a stone staircase going up. Climb it and there's a wooden door. Beyond that, an abandoned mine tunnel. Follow the light for about a hundred steps. The exit is, uh, you'll see it when you get there."
He added, "Got all that?"
Seraphina nodded.
"Got it," she said.
If you find any errors (non-standard content, ads redirect, broken links, etc..), Please let us know so we can fix it as soon as possible.
ReportUse arrow keys (or A / D) to PREV/NEXT chapter
Loading comments…