Otaku Witch
Chapter 2272 - 1137: Weigh Anchor and Set Sail
Chapter 2272: Chapter 1137: Weigh Anchor and Set Sail
Hmm, actually in the strictest sense, the Golden Princess Ship is considered Dorothy’s second work at the shipbuilding workshop. This workshop itself is the true Zero Warship.
From the outset, Dorothy had conceived the workshops not to be immobile properties fixed in one place. After all, she would soon be venturing to the Mechanical Wilderness, and there was a high chance she wouldn’t return for a while. It wouldn’t do to let such a carefully constructed, spectacular workshop just gather dust in the Shining Territory, would it?
Therefore, her workshop should be mobile.
If you were to make such a demand of architects from other schools, the architect might already be so infuriated they’d start sending guests away with a broom. But fortunately, Dorothy followed the Noelle Rose school, and Spider Teacher taught her the craft of building giant war puppets, so constructing a mobile workshop wasn’t difficult for her.
However, despite being part of the same lineage, Dorothy’s craft differs slightly from Spider Teacher’s.
If Spider Teacher were to construct these workshops, they would likely be built into giant spider-shaped fortresses. When stationed, those spider legs would take root on the spot, and when ready to move, those spider legs would stretch out to support the vast workshop as it starts moving.
Hmm, Spider Teacher is ultimately a traditional architect, emphasizing peace of mind from being grounded. Even though her architecture has integrated with puppetry to some extent, her scope remains limited.
But in addition to inheriting Spider Teacher’s legacy, Dorothy is also a shipbuilder. Why should shipbuilding be so inconvenient?
Giant war fortress is construction, so why can’t my giant mothership be construction too?
In many of the games Dorothy played in her past life, there were cool mothership bases, right? When moving, it’s the fleet flagship, when stationed, it’s the central hub, always ready to produce various war supplies.
Although the game settings are fictional, the homebody witch believes such functions can fully become reality.
Therefore, she casually gave it a try, and it wasn’t surprising that she succeeded.
Alright, actually it wasn’t completely successful.
Originally, she intended to build just one transformable super-large workshop, but eventually found that cramming all desired capabilities into one building made the structure too complex, beyond her ability to construct at the time.
So, reluctantly she simplified things, splitting the workshop into what is now six, assigning different roles to each of the six workshops, ultimately uniting them through combination.
Hmm, where you become the engine, she becomes the radar, I become the Magic Power furnace, etc.
Experience proved that doing so indeed lowered the difficulty in construction considerably, and the final product basically met Dorothy’s design expectations.
The only regret was that such a frequently separating and recombining structure destined the mothership Nephthys not to complete its final infusion, meaning Nephthys was destined not to become a true Legendary Battleship, even if its hardware parameters absolutely belong to an advanced level among many Legendary Battleships.
However, it’s okay, even without the innate shipgirl, we can still have the acquired possession shipgirl.
"Family Head, the Nephthys has completed its preparation for departure."
Suddenly, a projection emerges from the giant pyramidal metal warship, presenting a stunningly beautiful maid with some resemblance to the homebody witch.
This is Dorothy’s Intelligent Mechanism Demon Zero.
Hmm, actually the combination of Nephthys is not just those six workshops, Dorothy’s Little Sky Island—Witch’s Home also participated, becoming the "head".
Of course, the head wouldn’t naturally be the pyramid’s apex, but rather the brains.
When constructing the Witch’s Home, the homebody witch had already integrated the Heart of Wisdom from Zero into the Sky Island, making Witch’s Home Zero’s "body".
And now, she again crafted Nephthys for Zero, so as long as the six workshops combine around Witch’s Home when transforming, it’s equivalent to the "driver" sitting in the "mecha cockpit".
In this way, Nephthys naturally gained a ship spirit.
What, you say this kind of shipgirl is utterly unconventional, lacking a soul, driver mode ultimately unable to match the genuine spirit ship fusion level of Legend Battleships.
But who told you this is a shipgirl?
We are otaku girls, fine? It’s the house becoming spiritual. Isn’t that okay?
The Witch’s Home is construction, the six spectacular workshops are undoubtedly construction, after seven buildings unite, it’s merely an extended house, who can say an extended house isn’t mine?
We otaku girls aren’t as precious as shipgirls, we are easy to maintain.
Hmm...
In any case, although Nephthys looks like a warship, she has all the functions a warship should have, and more, but in essence, she is still a house.
When disassembled, it becomes the shipbuilding workshop of Stars Industry, and now, upon combination, it’s the Civil Engineering Society Witch’s Home.
Stars Industry is an arms dealer, what does it matter to Witch’s Home?
Looking at the vast pyramid battleship overshadowing the sky, Dorothy thought to herself.
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