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He read it twice.

The atrophy had slowed. Tatia’s work was paying off. The healing sessions, the therapy, the care—it was making a difference.

He let out a slow breath.

Thank you, Tatia.

But the rest was the same. The curse and the damage to her core was still the same. It would take a lot more than just some sessions to cure her.

Eighteen months. Maybe less.

He stared at the blacked-out cure requirements. Three more components. Three more ingredients he didn’t know. Three more things standing between her and survival.

His jaw tightened.

He needed to move faster, he needed to get stronger. He needed to find those components before it was too late.

[SYSTEM NOTIFICATION]

[CURE REQUIREMENTS UPDATE]

[ADDITIONAL COMPONENTS WILL BE UNLOCKED AS YOUR TIER INCREASES AND YOUR BOND DEEPENS.]

[CURRENT PROGRESS: 1/4 COMPONENTS ACQUIRED]

[NEXT UNLOCK: TIER 7]

He closed his eyes.

He was Tier 8 now but not close enough.

He pulled up the other notifications he had been ignoring.

[SYSTEM NOTIFICATION]

[RIFT CLEARED — SLIME CAVERNS]

[RANK: E]

[STATUS: COMPLETE]

[CALCULATING REWARDS...]

[COMBAT EXPERIENCE GAINED]

[TIER PROGRESS: 22% → 38%]

[STAT GROWTH]

[STRENGTH: 38 → 44]

[AGILITY: 34 → 40]

[MANA: 26 → 32]

[DP AWARDED: +75]

[CUMULATIVE DP: 635]

That was more than he expected.

The slime caverns had been a grind. Hundreds of slimes. A boss that had nearly killed him. But the system had rewarded him accordingly.

His strength, agility and mana had all gone up. All significant jumps.

He flexed his fingers. Felt the power coiled beneath his skin. He was faster now, stronger. He could feel it.

But there was more.

—

[SKILL UNLOCKED: BLADE DANCE (ACTIVE)]

[RANK: E]

[DESCRIPTION: A rapid series of strikes that targets multiple enemies in quick succession. Effective against groups. Costs moderate mana. Cooldown: 30 seconds.]

[SKILL UNLOCKED: PHANTOM STEP (ACTIVE)]

[RANK: E]

[DESCRIPTION: A short-range teleport that allows you to instantly move to a location within 15 feet. Can be used to close distance or evade attacks. Costs low mana. Cooldown: 20 seconds.]

[SKILL UNLOCKED: IRON WILL (PASSIVE)]

[RANK: E]

[DESCRIPTION: Your mind is fortified against fear, intimidation, and mental attacks. You are harder to manipulate, harder to break. Effectiveness scales with Tier and Bond.]

Blade Dance would help against groups. He had struggled with that in the rift—too many enemies, too many angles. This would give him an edge.

Phantom Step was mobility. Short-range teleportation. He could close distance instantly or evade attacks he couldn’t dodge. A tactical tool.

Iron Will was defensive. Mental fortification. After the nightmares, after the frenzy, he needed that.

He nodded to himself.

Good.

---

[SYSTEM NOTIFICATION]

[DEFENSE REWARD — SURVIVAL AGAINST OVERWHELMING ODDS]

[BONUS REWARDS GRANTED]

[STAT GROWTH]

[STRENGTH: 44 → 48]

[AGILITY: 40 → 44]

[MANA: 32 → 36]

[DP AWARDED: +50]

[CUMULATIVE DP: 635 → 685]

[SKILL UNLOCKED: COMBAT FRENZY (ACTIVE — LIMITED)]

[RANK: D]

[DESCRIPTION: Activate a state of heightened combat awareness and physical output. +50% to all physical stats for 60 seconds. Pain receptors suppressed. Killing intent amplified.]

[WARNING: Combat Frenzy takes a severe toll on body and mind. Using it more than once per week risks permanent damage. Use only in life-or-death situations.]

[COOLDOWN: 7 DAYS]

---

The system had given him a leash for the thing that had nearly destroyed him. A controlled version that was both limited and usable.

He would only use it when there was no other choice.

He hoped that day never came.

---

He pulled up his full status next.

---

[STATUS — EMERIC HALDEN]

TIER: 8th (38% → 7th)

STRENGTH: 48

AGILITY: 44

MANA: 36

MANA CORE: Active

DEVOTION POINTS (DP): 685

BOND METER: 87/100

---

[SKILLS — PASSIVE]

SKILL: DEVOTION LEDGER

RANK: A

DESCRIPTION: Converts genuine sacrifice or care directed at Isolde Rowan into stat growth and Tier progress.

SKILL: REGEN

RANK: D

DESCRIPTION: Accelerated natural healing. Poison resistance included.

SKILL: STEADY HANDS

RANK: E

DESCRIPTION: Reduces risk of error in precise or delicate actions.

SKILL: EMPATHIC RESONANCE

RANK: E

DESCRIPTION: Perceive emotional state of Ledger Target within 50 feet.

SKILL: DEDICATED HEALER

RANK: D

DESCRIPTION: Acts of physical care toward Ledger Target have 30% increased effectiveness. Can heal minor wounds with touch.

SKILL: EMERGENT BOND

RANK: E

DESCRIPTION: Subconscious extension of Empathic Resonance.

SKILL: SOCIAL FORTITUDE

RANK: E

DESCRIPTION: Resistance to social pressure, intimidation, and public embarrassment.

SKILL: DUELIST’S RESOLVE

RANK: D

DESCRIPTION: In combat against a single opponent, gain +15% to all stats.

SKILL: SHARED RESILIENCE

RANK: E

DESCRIPTION: When Target is in distress, gain +10% to all physical stats.

SKILL: BEAST SENSE

RANK: E

DESCRIPTION: Sense magic beasts within 100 feet.

SKILL: PREDATOR’S INSTINCT

RANK: E

DESCRIPTION: +5% to all stats when facing magic beasts.

SKILL: POISON RESISTANCE

RANK: D

DESCRIPTION: Resistance to common poisons.

SKILL: EMPATHIC LINK

RANK: E

DESCRIPTION: Share sensations with Ledger Target at will.

SKILL: STORM WHISPER

RANK: E

DESCRIPTION: Communicate simple concepts to Ledger Target through bond.

SKILL: HEALER’S GRACE

RANK: E

DESCRIPTION: Heal minor wounds on Ledger Target with touch alone.

SKILL: SHADOW STEP

RANK: E

DESCRIPTION: +10% stealth in shadows. Footsteps silent.

SKILL: KILLING INTENT

RANK: E

DESCRIPTION: Target feels primal fear. May hesitate, flee, or make mistakes.

SKILL: IRON WILL

RANK: E

DESCRIPTION: Mind fortified against fear, intimidation, and mental attacks.

---

[SKILLS — ACTIVE]

SKILL: BARRIER OF DEVOTION

RANK: D

DESCRIPTION: Erect temporary shield around Ledger Target.

SKILL: BOND LINK

RANK: E

DESCRIPTION: Know Target’s location and condition once per day.

SKILL: SUMMONER’S CALL

RANK: E

DESCRIPTION: Summon a creature from the System’s bestiary. Cost: 10 DP.

SKILL: BLADE DANCE

RANK: E

DESCRIPTION: Rapid strikes against multiple enemies. Cooldown: 30 seconds.

SKILL: PHANTOM STEP

RANK: E

DESCRIPTION: Short-range teleport within 15 feet. Cooldown: 20 seconds.

SKILL: COMBAT FRENZY

RANK: D

DESCRIPTION: +50% physical stats for 60 seconds. Pain suppressed. Killing intent amplified. Cooldown: 7 days.

---

There were only a few new skills and he had seen them earlier. Was there a way for him to merge or combine skills he didn’t need ?

He had so many skills now. Some of them overlapped. Some of them were situational. Some of them he barely used.

Could he combine them?

He focused on the thought. Reached for the system.

---

[SYSTEM QUERY RECEIVED]

[SKILL FUSION — INQUIRY]

[SKILL FUSION ALLOWS THE COMBINATION OF TWO OR MORE SKILLS INTO A SINGLE, MORE POWERFUL ABILITY. FUSED SKILLS RETAIN THE EFFECTS OF THEIR COMPONENTS AND GAIN ADDITIONAL PROPERTIES.]

[STATUS: LOCKED]

[REQUIREMENT: TIER 6]

[SYSTEM NOTE: SKILL FUSION IS A HIGH-LEVEL SYSTEM FEATURE. IT WILL BECOME AVAILABLE WHEN YOU REACH TIER 6. CONTINUE TO GROW. CONTINUE TO INVEST.]

---

Tier 6.

He was Tier 8. Two more jumps and he could do that.

No. He would do that.

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