I Rebuilt FGO as a Tower Defense Game
Chapter 50 Not only was there no revive button
Not only was there no revive button, there wasn't even an option to "Retry this Level"!
There was only one single option:
[Restart].
"Huh? Can't revive?"
PD frowned and pressed [Restart].
The screen flashed, and Isaac appeared once again in that familiar, initial empty room with the operation instructions.
"Fine, if I can't revive, I'll just run through the first floor again. Anyway, I already figured out the map's layout. Left turn ahead is the item room, right turn and straight ahead is the Boss room."
While bragging to the viewers in the livestream, PD confidently pushed open the wooden door on the left, ready to get that coat hanger item that increased fire rate from earlier.
However, the moment the door was pushed open.
The smile on PD's face instantly froze.
Behind the door was not the item room with the gold chest he remembered.
Instead, it was an extremely dangerous trap room full of floor spikes and flies!
"What the hell? Did I go the wrong way? Gotta run, gotta run!" PD was so scared he wanted to turn around and retreat to the initial room.
"Clang!"
However, accompanied by a metallic clashing sound, the wooden door behind him was actually sealed tight by several thick iron bars!
"Holy crap! How is the door locked?! This is literally trapping a rat in a hole?!"
Under the buzzing charge of the red flies, PD scurried around the room in a panic, frantically pressing the fire button.
Accompanied by several violent explosions, he finally managed to clear the room, but he himself was blasted down to only one and a half red hearts.
"Click."
Only after all the monsters were dead did the iron bars retract, and the door unlocked.
A shaken PD quickly retreated to the initial room and, with lingering fear, pushed open the door on the right.
As it turned out, the right side wasn't the mob room from his memory either, but had turned into a long corridor filled with jars!
"What the hell is going on?! How did the map change?!" PD was dumbfounded.
He clicked on the mini-map in the top right corner and was shocked to find that not only had the room positions changed, but the entire structure, route, and even the location of the Boss room on the first floor of the Basement were all completely different from the last run!
"It's not just the map that changed..." In the livestream, a sharp-eyed viewer discovered something even more terrifying:
"P-Zong! The coins and bombs you got from killing monsters earlier are all gone! Your max health has also reverted to the initial three hearts!"
PD looked closely, and sure enough!
All the gold coins, bombs, and items he had worked so hard to get in the previous round, even the stat boosts, had been completely cleared by the system!
The current Isaac was just like at the very beginning of the first run—a defenseless, blank-slate kid!
An absurd and desperate chill rushed straight up PD's spine to his head.
"After dying... not only can you not revive or load a save."
"Even all the equipment and the map from before are fucking randomly reset, and everything starts from zero?!"
As soon as these words came out, all ten million-plus viewers in the livestream gasped in unison.
In this parallel world deeply brainwashed by traditional online game tropes like "pay-to-win to get stronger," "slay monsters to level up," and "buy revive coins to continue."
The two cruelest core mechanisms of Roguelike games—[Permadeath] and [Procedural Generation]—for the first time, like a cold iron hammer, ruthlessly shattered every player's common sense!
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