Game Maker: Starting by Healing the Players

Chapter 787 - 787: Catching the Root Treasure!

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Time ticked by slowly.

Online discussions among players about the game "The Elder Scrolls: Skyrim" grew more and more frequent.

After all, it was a topic with so much to talk about.

Nebula Games had returned to the open-world genre once again, and not in a way defined by players and the media, but officially designated by the company.

Clearly, Nebula Games had immense confidence in "The Elder Scrolls: Skyrim."

This made countless players eagerly anticipate how the game would perform.

Even though Nebula Games had released little new content beyond their previous official blog and website, player-driven interest and discussion kept the buzz around "The Elder Scrolls: Skyrim" alive.

This filled other game developers with envy and resentment.

Their own games required pouring vast sums of money into pre-release hype, with no guarantee of good results.

But look at Nebula Games, maintaining such high interest without doing much at all.

Especially with players so full of anticipation, Nebula Games and Lucas's official blogs made new moves.

A simple promotional video instantly sent the heat surrounding "The Elder Scrolls: Skyrim" to the top.

Countless players excitedly spread the word, flooding game groups and communities, with some even skipping the trailer to immediately screenshot and post images on forums.

"Following Nebula Games' usual pattern, does this mean the game is almost finished!?"

"This is the best news I've heard!"

"Boss Lucas is amazing!"

"I thought the DLC for 'Xenoblade Chronicles' would come out first, but I didn't expect it to be Skyrim!"

Players closely following the game left excited comments under the official blog.

Then, they all clicked on the trailer to get a first look at this new work, with Nebula Games returning to the open-world genre after many years.

......

Relief walls depicting ancient prophecies, with torches burning.

The next moment, the scene shifted.

Majestic mountains, dense forests, and fields of white snow.

"You must act, they are back!"

Firelight flickered, and ancient reliefs appeared on the screen.

Consecutive scene changes, mysterious ancient prophecy reliefs, an adventurer breathing heavily on a forest path.

On the walls of ancient prophecy, countless dragons with Zack's wings soared towards the city.

"The Elder Scrolls foretold their return."

"Their previous defeat was merely a postponement."

A dull drumbeat sounded, and the scene returned to the frosty forest. A strange roar echoed from the sky.

"Since the Oblivion gates opened, and while the sons of Skyrim fought amongst themselves."

The background music slowly became more intense, and the ancient prophecy reliefs grew clearer.

Accompanying heavy breathing, an adventurer clad in armor, holding a sword and shield, was cornered on a cliff's edge, seemingly cornered.

"But no one wanted to believe in their existence…"

A massive shadow appeared behind the adventurer, blotting out the sun.

"When the truth was finally revealed, they were already trapped in a sea of fire."

The camera slowly panned, finally revealing what the colossal creature was.

A jet-black dragon, its Zack-like wings spreading to shroud the sky.

Its black dragon eyes held no emotion.

As the dragon roared, the adventurer turned, wielding his sword and shield, and charged at the dragon.

Instantly, the background music became stirring.

A terrifying dragon's breath erupted from the dragon's mouth, and the surrounding snow and ice instantly melted under the intense heat.

Facing the colossal dragon, the adventurer seemed to be at a disadvantage.

"But… they too have beings they fear, in their language, they are called… DOVAHKIIN (Dragonborn)!"

A strange word was spoken by the narrator.

The next moment, the scene shifted, bathed in dragonfire.

The adventurer knelt on one knee but was completely unharmed.

In the burning flames, he slowly rose, taking a deep breath.

He let out a strange roar: "FUS! RO! DAH!"

Blue light shot from the Dragonborn's mouth, sweeping past the dragon.

It instantly extinguished the surrounding dragonfire.

At the same time, the video camera rapidly zoomed out, and the background music became grand.

"Dovahkiin, Dovahkiin, naal.ok.zin.los.vahriin"

"Wah.dein.vokul.mahfaeraak.ahst.vaal!"

A song, completely different from any known language, began.

It was incredibly grand and epic.

Amidst this majestic song, the camera traversed the entire province of Skyrim.

The prosperous city of Solitude, located before the northernmost port.

The White River flowing around the city, the dense farmland outside the city, the bustling trade caravans, and the watermills of Morthal.

The city of Riften, divided by a massive canal, half of which floated on wooden stilts, with countless cargo ships coming and going.

And Winterhold, situated amidst vast blizzards.

The culture and customs of Skyrim were showcased in the video.

In addition, there were wild giants, various fearsome monsters in dungeons, and beasts in the forests.

And of course, the most terrifying creatures: dragons.

The camera returned to the Dragonborn, and the battle was nearing its end.

The dragon was already heavily wounded. Looking at the Dragonborn before it, fear flickered in the dragon's eyes for the first time.

It flapped its wings, attempting to flee, but facing the dragon, the Dragonborn again took a deep breath.

Another roar in an unknown language erupted from the Dragonborn's mouth.

Visible energy pushed the dragon down from the sky.

Then, the Dragonborn's blade plunged into the dragon's body, ending its life.

As the dragon's life ebbed away, its flesh and blood turned to fragments.

Two different energies, blue and red, were absorbed by the Dragonborn.

At the same time, the video ended.

......

This was not Nebula Games' most outstanding promotional trailer.

But for players, it held extraordinary significance.

After all, this was Nebula Games' first return to a true open-world title in many years.

And what made countless players even more curious was that they saw something different in this promotional trailer.

There was nothing particularly remarkable about the content of the promotional trailer.

Although the graphics and visuals appeared quite impressive, Nebula Games was known as a "film production company" and had produced many stunning promotional videos before.

For example, each installment in the Warcraft series could be considered a classic.

Therefore, while the promotional video for "The Elder Scrolls: Skyrim" was excellent, it didn't quite blow players away.

In terms of setting, the Dragonborn was likely the player character, and the story background was similar to most fantasy tales.

Prophecies and saviors.

But what truly caught players' attention was something else showcased in the game.

That was the language.

The lyrics, and the dragon shout from the Dragonborn.

It was a completely unheard-of language!

And there were corresponding translations for them.

Very well done.

For example, translating "DOVAHKIIN" resulted in "Dragonborn, Catching the Root Treasure."

And the game's theme song was also in these unique languages.

And these were the unique languages created in "The Elder Scrolls" series: the Dragon Language.

Compared to Tolkien's Quenya from "The Lord of the Rings" or Star Trek's Klingon from the past,

the Dragon Language in "The Elder Scrolls" was not very rigorous and had many inconsistencies and loopholes.

However, based on Finnish and Mesopotamian cuneiform, the Dragon Language was not entirely made up.

And for a game, it was more than sufficient.

Such constructed languages, when well-developed, could be a crucial element in enhancing player immersion, especially for open-world RPGs with vast worldviews like "The Elder Scrolls."

This obvious detail in the promotional video clearly attracted some players' attention.

"Does anyone know what language the game's theme song is in? It's incredibly majestic, but I couldn't understand a word!"

"It's not English, nor French or German. It sounds a bit like Persian."

"Holy crap, the guy above???? The guy above is amazing! How did you figure that out?"

"I'm bullshitting, you can just say anything."

"Damn, reported for deceiving my emotions!"

"Dovahkiin is translated as Dragonborn in the game, but when I search for it on translation software, it doesn't come up at all!"

"Hey, could this be a language specifically created for 'The Elder Scrolls: Skyrim'? Like in 'Warcraft' or 'The Legend of Zelda: Breath of the Wild,' didn't they have something like Sheikah language?"

"Come to think of it, it's not impossible!"

"No, what are you arguing about? Open the video again and listen carefully. What Finnish, what Persian, this is clearly Chinese! Listen: Paladin, Paladin, let their blood and souls spill on the ground; pick up a bow, pick up a gun, we bravely challenge…" Is this not Chinese?"

"I'm genuinely speechless, where did this talent come from? This phonetic translation is killing me!"

"You can even phonetically translate it like that, but I have to admit, it sounds pretty darn close!"

(End of this chapter)

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