Game Maker: Starting by Healing the Players

Chapter 777 - 777: This Is Fate!

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Countless players who loved traditional RPGs, or who were drawn in by the art style of Nia, Pyra, and the various Blade designs in the Xenoblade Chronicles promotional material, were completely baffled when they reached the Blade Resonance system.

Some players who were particularly unlucky felt the game's endless hostility directed at them.

Can this world just be fair!

Why do they have to be targeted like unlucky players!

Playing a single-player, traditional RPG, they could still feel the difference luck made.

This was a point of great struggle for many players.

If you can't pull an SSR Blade with a name and a face, can you still play?

Of course, you can. Even on the highest difficulty, with careful planning of your party and cautious progression, you can still beat the game.

If all else fails, you can even adjust the difficulty in-game and start with easy or normal modes.

The game's story wouldn't grind to a halt just because you didn't pull an SSR Blade.

But that wasn't the main point.

The key was the gameplay experience!

As an unlucky player, how many times have you done ten-pulls on core crystals, only to get the same old things! Meanwhile, lucky players can brag, "Look at the Blades I'm using! I've got KOS-MOS Re!"

What kind of Blades do you have? You say you have an experience, but with these Blades like Black Uncle, Black Sister, and Black Dog, can you really have an experience tanking with them? No experience at all!

If things keep going like this, we'll have to fight Jin, then after Jin it's Malos, and then it's off to the Elysium game and it will be over.

And that's not even talking about whether they're strong or not. When the battle music starts, besides Pyra, who looks like a wife, what kind of motley crew do you have in your party?

A bunch of Black Uncles and Black Sisters, just looking at them makes you miserable!

Not to mention the pressure from other players showing off their pulls on various community forums and game groups.

Looking at the Black Sisters and Black Uncles you've pulled, you'd seriously consider just ending it all!

For many players, they'd try every way to open chests, even knowing it was a trash mechanic, they'd curse as they played that arcade machine at Tora's house.

Or they'd explore every corner of maps like Gormott, opening every chest they could.

All for the sake of getting more Rare and Common Crystals to resonate with Blades.

Even though many players knew that by the late game, core crystals would surely be farmable somewhere.

And like many games, money and crystals might not be in short supply later on.

But many players also knew one thing: the joy from different stages of the game is different.

In the early game, you might be thrilled to pull any named Blade from a Common Crystal.

But in the late game, even if you pull one, it might just be a sitting duck, or it wouldn't feel exciting like it did at first.

Plus, this is a single-player game, so there's no real worry about falling behind other players. At most, you just need to avoid spoilers.

So, many players who valued the first playthrough experience, especially those unlucky players...

After reaching the point where they could freely resonate with Blades, they didn't continue the main story. Instead, they found ways to pull a named Blade to make their subsequent adventure more enjoyable.

Ben in the game was still tirelessly farming crystals. His most efficient method was skipping the story he'd already seen and starting a new game.

And because he'd already explored once, he was much more proficient in a new playthrough. With story skips, it took him about 15 minutes to reach his current progress, allowing him to open about 20 Common and Rare Crystals each time.

It was a rather tedious task, but with companions, it wasn't so boring.

"Ah!! I'm gonna puke! Seven Black Uncles, nine Black Sisters, and five Black Dogs!" Zack's voice cracked with despair from the voice channel.

"Ben, how many Black Uncles did you pull? Tell me to feel better," Zack sighed after his rant.

"Get lost!" Looking at his warehouse full of Black Uncles and his last remaining Rare Crystal, Ben's mouth twitched.

He cursed, selected resonance, and as light flared, Ben's eyes widened in surprise: "Haha! Zack, you can take your time by yourself! I got a pull!"

"You jerk! You definitely got some ugly Blade!" Zack's voice on the other end of the line expressed his disbelief.

"Heh! Actually, it's a beautiful girl!" Ben laughed.

Without waiting for Zack to reply, Ben looked at the beautiful, delicate-looking Blade named 'Flores' that he had just pulled and was filled with excitement.

Although the description said it was a healer Blade and not his ideal attacker type, that didn't matter.

This was his first named Blade, and it was a beautiful girl character! This was fate!

Regardless of its strength, Ben had decided he would raise this beautiful girl character all the way to the end!

"Perfect!" Ben's face was beaming, completely unaware of the seriousness of the situation.

...

After pulling the Blade he wanted, Ben continued to progress through the game.

As the story deepened, like most players, Ben was gradually drawn into the plot.

Putting aside its gameplay elements, Xenoblade Chronicles was essentially a standard shonen anime storyline.

It had humorous moments, thrilling action, and sad, tear-jerking scenes.

Upon arriving in the Kingdom of Indol, Rex met Vandham, a mercenary uncle, who taught Rex many skills, such as Amplifier Combos.

However, from Ben's perspective, this uncle Vandham was most likely a character about to meet his end.

The reason was that when the uncle first joined the party, Ben thought he was part of the main cast. But when he entered the Blade Resonance menu, he discovered he couldn't resonate with him.

It was explained that in the case of Tora, he couldn't resonate because he lacked talent.

Vandham was also given an explanation, like him being a reckless person and not having the inclination for different Blade combinations, but Ben felt that explanation was a bit far-fetched. Furthermore, there was Zig, a chuunibyou idiot they met, who, based on his looks and the Blade Singer beside him, seemed more like a member of the main cast, as did the tomboyish Melia they met earlier.

In comparison, although Ben appreciated Vandham's hearty personality, he just didn't have much competitive edge!

The subsequent plot confirmed this: Uncle Vandham sacrificed himself, stimulating Rex to awaken the Aegis and thus creating its true personality: Mythra!

As Rex played the electrifying BGM through the speakers, the villainous Malos was, as expected, repelled.

Although he had already made some guesses, Ben had to admit that Xenoblade Chronicles' plot presentation was truly outstanding.

Coupled with perfectly placed music, it fully engaged his emotions.

Of course, as an experienced player, after the initial excitement, Ben's focus shifted to another aspect.

"Two personalities, one called Pyra and one called Mythra? Does this mean I have two waifus!?"

(End of Chapter)

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