Ideworld Chronicles: The Art Mage
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SUMMARY
In an unfortunate unraveling of reality, a daredevil thief and art enthusiast finds herself burdened with the most absurd of powers. She can make artistic creations believe they are real things. Enamored with it—but dissatisfied with how it measures up to mages who shapeshift, turn matter to atoms, weaponize debts or soundtracks—she embarks on a journey to turn that power into the most broken and absurdly powerful force that ever existed.
Ideworld Chronicles: The Art Mage has:
Non-LitRPG progression from daredevil thief to reality-bending archmage
Deep, original magic systems
Art-based crafting
A parallel world shaped by dreams, ambition, collective consciousness, and history
A main character who starts scrappy and ends terrifying
UPDATES:
New chapters on: Monday/Wednesday/Friday
Side stories: unscheduled
STORY IS ON A BRIEF HIATUS TO 13TH MARCH 2026
Read Ahead on Patreon!
Want to stay at least five chapters ahead in Ideworld Chronicles? Support the story and get exclusive early access over on Patreon:
/IdeworldChronicles
You can read:
9 chapters / 3 weeks ahead or 18 chapters / 6 weeks ahead of what’s posted on NovelFire, depending on the tier you choose.
Please note that Patreon is currently on hiatus until around March 13th, when Book 3 is scheduled for release. During this period, no additional benefits are available.
Every bit of support helps keep the story alive and lets you dive deeper into Alexa May’s chaotic, magical world before anyone else.
*Ideworld Chronicles are posted exclusively on NovelFire and on Patreon. If you are reading it elsewhere, it is an unauthorized and stolen copy.
We also have our own Discord!
6 Latest Chapters [ Updated 14 hours ago ]
Chapter List
- Act 2, Chapter 9: The Author
- Act 2, Chapter 10: Nothing ever happens on my watch
- Act 2, Chapter 11: Partners in crime
- Act 2, Chapter 12: Without a shadow of a doubt
- Act 2, Chapter 13: Penrose’s masterpiece
- Act 2, Chapter 14: New enemies
- Act 2, Chapter 15: The rhythm that breaks
- Act 2, Chapter 16: Happy little compounded probability
- Act 2, Chapter 17: Where does Peter stand?
- Act 2, Chapter 18: Out of the Domain's door
- Act 2, Chapter 19: Welcome to the jungle
- Act 2, Chapter 20: The gate keepers
- Act 2, Chapter 21: The Dome
- Act 2, Chapter 22: A moment of peace
- Act 2, Chapter 23: China Town, life lessons and vertical running
- Act 2, Chapter 24: The reckless charge along the skyscraper’s vertical edge
- Act 2, Chapter 25: Masks off
- Act 2, Chapter 26: Corpo-zombies’ horde
- Act 2, Chapter 27: Mealstorm and Maelstrom
- Act 2, Chapter 28: Broken reality of things
- Act 2, Chapter 29: Aftermath of failures
- Act 2, Chapter 30: Man of values
- Act 2, Chapter 31: Domain of the Water
- Act 2, Chapter 32: Verisimilitude
- Act 2 , Chapter 33: Artistic engineering
- Sidestory: Peter's trial
- Act 2, Chapter 34: The K-9
- Act 2, Chapter 35: On uneven tides
- Act 2, Chapter 36: The trap that backfired
- Act 2, Chapter 37: A job interview at Solitary Twin
- Act 2, Chapter 38: Mirror, mirror—you’re a wall
- Act 2, Chapter 39: Is it my very first... quest?
- Act 2, Chapter 40: My Domain’s got an upgrade(s)!
- Act 2, Chapter 41: The test realm
- Act 2, Chapter 42: The question that changed everything for me
- Act 2, Chapter 43: The rules of purchasing a Dragon
- Act 2, Chapter 44: This Lóng is just right for me
- Act 2, Chapter 45: Magical Girl transformation
- Act 2, Chapter 46: A.M. The private eye
- Act 2, Chapter 47: The more private eye
- Act 2, Chapter 48: Setting priorities
- Act 2, Chapter 49: Start-up
- Act 2, Chapter 50: People skills
- Act 2, Chapter 51: Going down the rabbit hole
- Act 2, Chapter 52: Punishable by exile, death or aptitude test
- Act 2, Chapter 53: The Guild’s entry assessment
- Act 2, Chapter 54: Fight or flight?
- Sidestory: Burned feathers (part 1)
- Act 2, Chapter 55: Cemetries at night and things you meet there
- Act 2, Chapter 56: Ghosts of the past
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